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110
src/deploy/build-macos.sh
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110
src/deploy/build-macos.sh
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#!/bin/bash
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# Build script for macOS release binary and create .app bundle
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set -e
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echo "Building Markus for macOS..."
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# Navigate to project root
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cd "$(dirname "$0")/.."
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# Clean previous builds
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echo "Cleaning previous builds..."
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dotnet clean MarkdownEditor.csproj -c Release
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# Determine architecture
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ARCH=$(uname -m)
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if [ "$ARCH" = "arm64" ]; then
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RUNTIME="osx-arm64"
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echo "Building for Apple Silicon (ARM64)..."
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else
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RUNTIME="osx-x64"
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echo "Building for Intel (x64)..."
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fi
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# Build for macOS (not as single file - we need dependencies accessible)
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echo "Building application..."
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dotnet publish MarkdownEditor.csproj \
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-c Release \
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-r $RUNTIME \
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--self-contained true \
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-o ./bin/Release/$RUNTIME/publish
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# Create .app bundle structure
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APP_NAME="OrmentiaMarkus.app"
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APP_PATH="./bin/Release/$RUNTIME/$APP_NAME"
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CONTENTS_PATH="$APP_PATH/Contents"
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MACOS_PATH="$CONTENTS_PATH/MacOS"
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RESOURCES_PATH="$CONTENTS_PATH/Resources"
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echo "Creating .app bundle structure..."
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rm -rf "$APP_PATH"
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mkdir -p "$MACOS_PATH"
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mkdir -p "$RESOURCES_PATH"
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# Copy all files from publish to MacOS
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echo "Copying application files..."
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cp -R ./bin/Release/$RUNTIME/publish/* "$MACOS_PATH/"
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# Make the executable actually executable
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chmod +x "$MACOS_PATH/OrmentiaMarkus"
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# Copy icon
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echo "Copying application icon..."
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if [ -f "./Assets/AppIcon.icns" ]; then
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cp "./Assets/AppIcon.icns" "$RESOURCES_PATH/"
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else
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echo "Warning: AppIcon.icns not found, app will use default icon"
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fi
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# Create Info.plist
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echo "Creating Info.plist..."
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cat > "$CONTENTS_PATH/Info.plist" << EOF
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleName</key>
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<string>Markus</string>
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<key>CFBundleDisplayName</key>
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<string>Markus</string>
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<key>CFBundleIdentifier</key>
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<string>com.ormentia.markus</string>
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<key>CFBundleVersion</key>
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<string>1.0.0</string>
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<key>CFBundleShortVersionString</key>
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<string>1.0.0</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleSignature</key>
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<string>MRKS</string>
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<key>CFBundleExecutable</key>
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<string>OrmentiaMarkus</string>
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<key>CFBundleIconFile</key>
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<string>AppIcon.icns</string>
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<key>LSMinimumSystemVersion</key>
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<string>10.15</string>
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<key>NSHighResolutionCapable</key>
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<true/>
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<key>NSHumanReadableCopyright</key>
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<string>© 2025 Ormentia. All rights reserved.</string>
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</dict>
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</plist>
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EOF
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# Clean up publish directory
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rm -rf ./bin/Release/$RUNTIME/publish
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echo ""
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echo "✓ Build completed successfully!"
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echo "Application bundle: ./bin/Release/$RUNTIME/$APP_NAME"
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echo ""
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echo "You can now:"
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echo " 1. Double-click the app to run it"
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echo " 2. Drag it to /Applications folder"
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echo " 3. Distribute the .app bundle"
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echo ""
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# Open Finder to the build location
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open ./bin/Release/$RUNTIME
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