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markle/src/deploy/build-macos.sh

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2026-01-15 11:11:42 -06:00
#!/bin/bash
# Build script for macOS release binary and create .app bundle
set -e
echo "Building Markus for macOS..."
# Navigate to project root
cd "$(dirname "$0")/.."
# Clean previous builds
echo "Cleaning previous builds..."
dotnet clean MarkdownEditor.csproj -c Release
# Determine architecture
ARCH=$(uname -m)
if [ "$ARCH" = "arm64" ]; then
RUNTIME="osx-arm64"
echo "Building for Apple Silicon (ARM64)..."
else
RUNTIME="osx-x64"
echo "Building for Intel (x64)..."
fi
# Build for macOS (not as single file - we need dependencies accessible)
echo "Building application..."
dotnet publish MarkdownEditor.csproj \
-c Release \
-r $RUNTIME \
--self-contained true \
-o ./bin/Release/$RUNTIME/publish
# Create .app bundle structure
APP_NAME="OrmentiaMarkus.app"
APP_PATH="./bin/Release/$RUNTIME/$APP_NAME"
CONTENTS_PATH="$APP_PATH/Contents"
MACOS_PATH="$CONTENTS_PATH/MacOS"
RESOURCES_PATH="$CONTENTS_PATH/Resources"
echo "Creating .app bundle structure..."
rm -rf "$APP_PATH"
mkdir -p "$MACOS_PATH"
mkdir -p "$RESOURCES_PATH"
# Copy all files from publish to MacOS
echo "Copying application files..."
cp -R ./bin/Release/$RUNTIME/publish/* "$MACOS_PATH/"
# Make the executable actually executable
chmod +x "$MACOS_PATH/OrmentiaMarkus"
# Copy icon
echo "Copying application icon..."
if [ -f "./Assets/AppIcon.icns" ]; then
cp "./Assets/AppIcon.icns" "$RESOURCES_PATH/"
else
echo "Warning: AppIcon.icns not found, app will use default icon"
fi
# Create Info.plist
echo "Creating Info.plist..."
cat > "$CONTENTS_PATH/Info.plist" << EOF
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleName</key>
<string>Markus</string>
<key>CFBundleDisplayName</key>
<string>Markus</string>
<key>CFBundleIdentifier</key>
<string>com.ormentia.markus</string>
<key>CFBundleVersion</key>
<string>1.0.0</string>
<key>CFBundleShortVersionString</key>
<string>1.0.0</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleSignature</key>
<string>MRKS</string>
<key>CFBundleExecutable</key>
<string>OrmentiaMarkus</string>
<key>CFBundleIconFile</key>
<string>AppIcon.icns</string>
<key>LSMinimumSystemVersion</key>
<string>10.15</string>
<key>NSHighResolutionCapable</key>
<true/>
<key>NSHumanReadableCopyright</key>
<string>© 2025 Ormentia. All rights reserved.</string>
</dict>
</plist>
EOF
# Clean up publish directory
rm -rf ./bin/Release/$RUNTIME/publish
echo ""
echo "✓ Build completed successfully!"
echo "Application bundle: ./bin/Release/$RUNTIME/$APP_NAME"
echo ""
echo "You can now:"
echo " 1. Double-click the app to run it"
echo " 2. Drag it to /Applications folder"
echo " 3. Distribute the .app bundle"
echo ""
# Open Finder to the build location
open ./bin/Release/$RUNTIME